noomiclone


Play Noomiclone online free and the game hands you one job: keep a ragdoll gymnast moving from bar to bar. You swing until momentum builds, release at the right moment, reshape your body in the air, and catch the next bar. Catch it and the routine continues; miss it and the attempt ends where it began.
Noomiclone is a browser physics game built around one routine. The build in the player above is a single Unity WebGL bundle, and the official store pages describe the physics the same way: momentum and rotation carry through every move, so the same action rarely ends the same way twice. There is no level select, no lives and no story; the only decision that matters is when to let go of the bar.
Play Noomiclone Online Free
Noomiclone asks for nothing before it starts: no installer, no account and no purchase. The build on this page is an HTML5 game running on Unity WebGL, which is the technical reason it opens straight into a tab. The official listings price it at zero; the store description adds that the mobile release carries ads and in-app purchases.
Unblocked means the same thing for Noomiclone as it does for any browser game. It runs without an install, a login or a payment. It is not a promise that a school or office network will let the page through, because those filters work by domain and no game can route around them.
One practical item before you start: because this is a live WebGL build rather than a video, it wants a browser with WebGL support and a connection strong enough to pull the assets once. After that first load the four controls are all it needs.
The developer also ships Noomiclone as native apps for iOS and Android, and on a phone the browser version shows those same commands as on-screen buttons. The version on this page is the browser one, so that is what is described here.
How to Play Noomiclone
- 1
Arch with the left arrow
The left arrow arches the athlete's back. Arching is the shape the game's own hub page ties to carrying momentum through a swing, and it is the pose you hold on the bar between moves. (Left arrow)
- 2
Tuck with the spacebar
The spacebar pulls the body into a tighter shape. The official description of the routine leans on this: changing how compact the gymnast is in mid-air is how you change how fast the rotation comes around. (Spacebar)
- 3
Let go with the up arrow
The up arrow releases the bar. This is the moment the whole game is built around, because the swing has already stored the momentum and the release decides which way it travels. (Up arrow)
- 4
Reset with R
R restarts the current attempt, returning to the opening of the same scene. This version has one map rather than the map list the mobile app carries. (R)
Noomiclone Tips: How to Reach the Next Bar
Because the game never locks a level behind a score, every failure in Noomiclone teaches the same lesson: the swing is free, but the release is not. The counter at the top of the screen turns a run into a single number, regrabs, and the rest of the attempt exists to make that number climb.
The most useful habit is to treat the release as a decision rather than a reflex. The bar stores momentum while you swing, so leaving too early hands you a short flight and leaving too late carries you past the next bar. The margin is small enough that itch.io players describe the browser version as hard, with one commenter calling it so hard on PC and another finding it easier there. Both readings are honest; the gap between them is probably a few dozen milliseconds.
There is one real lever inside a run, and it is the body rather than the bar. Tucking pulls the rotation into a tighter turn and arching opens it out, so the shape you hold in the air decides whether the gymnast comes around to face the next bar or keeps rolling away from it. A player who ignores that lever is not playing the swing so much as watching it.
Noomiclone Maps and Modes
Bar mode
The bar routine is the mode both versions share. The mobile listing names twelve maps for it, running from Classic and Trampoline through to City and Workout Park, all built on the swing-and-regrab loop.
Tumbling mode
Tumbling swaps the bar for a course of boxes, ramps, platforms and moving blocks. The official listing gives it six maps, and the trick is unchanged: start a rotation with real momentum and land it without stopping.
Eighteen maps, on the phone
Add the two modes together and the mobile release advertises eighteen maps. The browser build advertises none of them. It runs one scene, and its build configuration stamps the product version at 0.9, which is the clearest sign that the web release is the smaller of the two.
Regrabs as the score
Noomiclone does not rank you against anyone. The number the browser build puts at the top of the screen counts successful regrabs, and the screenshots the developer publishes show runs sitting at 0, 15 and 139. That counter is the entire scoreboard.
Browser Build vs Noomiclone Mobile App
Anyone searching for Noomiclone will find two products wearing one name, and the useful thing a page can do is keep them apart. The browser build is numbered 0.9, still labelled In development on the developer's itch page, and runs one map. A player comment on that page asks how to change maps, and the reply points to the phone version and calls the browser release a proof of concept.
The mobile release sits at the other end of that scale. It is on version 2.3.2, updated in October 2026, and the store description lists slow motion for timing a release, a replay tool that exports a run as video, custom buttons you can drag and resize, an optional login that backs up progress, and a high frame rate option for 120Hz screens. It also claims seventeen languages, though the listing never names them.
The two share a designer and a physics engine, not a feature list. Reading slow-motion replays or a skin system into the browser build would be wrong, because those belong to the app.
Games Like Noomiclone
Noomiclone belongs to a narrow family of browser games where one mistake ends the attempt and the restart is instant. The comparison is about feel rather than theme. Slope and Escape Road carry the same one-error-and-you-are-back-at-the-top pressure, even though neither asks you to time a gymnastic release.
The closest match in spirit is the tumbling side: a game that hands you a body carrying more momentum than you asked for and then demands a clean landing poses the same problem Noomiclone poses on the bar.
There is no Noomiclone 2 and no official sequel under a similar name. The developer's itch account lists this one title and nothing else, and the Apple developer account behind the app carries the same single game, so a search for a follow-up lands back on the game you already have.
Noomiclone FAQ
Is Noomiclone free to play?
Yes. The official listings price it at zero; the mobile app carries ads and in-app purchases, mainly for skins. The browser build needs no account and no payment.
Do I need to download Noomiclone?
No. The browser version is an HTML5 and Unity WebGL build, so it loads in the tab with no installer and nothing to update. Native iOS and Android apps exist if you would rather have the fuller release.
What are the Noomiclone controls?
Left arrow to arch, spacebar to tuck, up arrow to let go of the bar, and R to reset. The key strip on the game's own player and the official itch listing give the same four keys.
Does Noomiclone work on mobile?
The browser build shows on-screen buttons for the same four actions, and the developer also publishes native apps. No touchscreen testing was done for this page, so the buttons are confirmed to exist rather than rated for feel.
What is the difference between the browser build and the mobile app?
They are not the same release. The browser build is version 0.9, runs one map and is still in development; the app is version 2.3.2 with eighteen maps, slow motion, replay export and custom buttons.
Is there a Noomiclone world record or leaderboard?
No leaderboard appears in any official listing. The browser build's top-of-screen counter tracks regrabs on the machine you are playing, so any record here is personal rather than global.
When was Noomiclone released?
The Apple store metadata gives 30 December 2020 as the first release. A third-party store tracker records a December 2020 Google Play entry and a Chinese wiki gives August 2021, so the three dates do not agree.
Who made Noomiclone?
The Apple listing credits Matthew Jones, the Google Play listing uses the developer name NoomiClone Dev, the itch account is jamesnorth, and the build's own configuration reads JamesWest. No official page says whether these are four names for one person.
Is Noomiclone the same game as NoomiClone?
Yes. NoomiClone is the spelling used on the official store pages, and noomiclone is the name this site and the platform list it under. It is one title, not two.
About Noomiclone
Noomiclone's authorship is easier to describe than to pin to a single name. The Apple listing gives Matthew Jones, the Google Play page uses the developer name NoomiClone Dev and its developer section reads Matthew Louis Jones, the itch account is jamesnorth, and the Unity build's own configuration carries the company name JamesWest. Four strings point at one game, and no official page confirms how they connect.
The release date has a similar shape. The Apple metadata gives 30 December 2020 as the first release, which is the date this page uses, while a third-party tracker records a Google Play entry from December 2020 and a Chinese wiki lists August 2021. The web build is a separate artefact again, still stamped 0.9.
The name invites one more question, and the honest answer is that no source explains it. Every official page treats NoomiClone as a product name and stops there; nothing in the developer's own material says what the game is a clone of.
Noomiclone at a Glance
- Game
- Noomiclone (official store spelling NoomiClone)
- Genre
- Physics skill game: gymnastic bar, tumbling, parkour
- Developer
- Matthew Jones, per the Apple listing; NoomiClone Dev on Google Play
- First release
- 30 December 2020, per Apple store metadata
- Latest version
- Mobile 2.3.2 (October 2026); browser build 0.9
- Technology
- Unity 2019.4.16f1, WebGL 2.0
- Price
- Free; the mobile app carries ads and in-app purchases
- Platforms
- Browser (HTML5), iOS, Android; Google Play also lists Windows
- Modes
- Bar mode (12 maps) and Tumbling mode (6 maps) on mobile; one map in the browser build
- Controls
- Left arrow arch, spacebar tuck, up arrow let go, R reset
- Progress
- Regrab count, shown at the top of the browser build
- Plays in
- The player on this page, no install